Half-elf
Proficiency: short spear, long spear, halberd, hilt sword, light armor, shield.
Dark Vision: Can see 12 meters in darkness , corresponding to which the movement range in one round is generally 9 meters.
Fey Blood: You have advantage on saving throws against charms, and magic can’t put you to sleep.
In fact, half-elves have mainly different proficiencies from elves.
Subspecies: Half-high elf
You can choose high-precision tricks, and there are still many types.
Subspecies: Wood Elf
Inherited the wood elf’s leg strength, 10.5 meters per round.
Subrace: Half-drow
The Dancing Lights spell, which was canceled for the drow themselves, was given to the half-drow, which is a light source that lasts for 10 rounds.
Evaluation recommendation
Half-elves are somewhat inferior to elves in abilities such as stealth and perception, and have gained some proficiency in weapons and armor.
It is also a jack-of-all-trades race, especially the half-high elves’ tricks to supplement melee combat, and the half-wood elves’ enhanced mobility.
For example, the half-wood elf barbarian, the half-high elf revenge knight, the half-wood elf warrior who takes the tactical route, etc. are all good choices.
Halfling
Speed: 7.5 meters per round, lower than the usual speed of 9 meters.
Luck: If you roll a 1 on an attack roll, ability check, or saving throw, you can reroll that result and use the result.
Brave: Gain advantage on panic saving throws.
Subrace: Lightfoot Halfling
You have advantage on Stealth checks.
Subrace: Lightfoot Halfling
You have advantage on Stealth checks.
Evaluation recommendation
Regardless of appearance, the Stronghearted Halfling is better replaced by various dwarven options in most situations.
Lightfoot Halflings are particularly suitable for stealth play, wandering, bards, and even unarmored/lightly armored mages.
You can sneak more consistently, sneak more consistently, and get more consistent damage anticipation.
Dwarf
Speed: 7.5 meters per round, lower than the usual speed of 9 meters.
Cunning: Has advantage on Intelligence, Wisdom, and Charisma saving throws.
Subspecies: Rock gnome
Dark Vision: Can see 12 meters in darkness , corresponding to which the movement range in one round is generally 9 meters.
Double your proficiency bonus on History checks.
Subspecies: Forest gnome
Dark Vision: Can see 12 meters in darkness, corresponding to which the movement range in one round is generally 9 meters.
Can communicate with animals.
Subspecies: Deep Gnome
Advanced Dark Vision: Can see 24 in darkness, corresponding to which the movement range in one round is generally 9 meters.
Gain advantage on checks made when hiding in rocky terrain.
Evaluation recommendation
Among the short-legged guys, the dwarf is quite strong and practical, and is also a good candidate for a team leader.
It has a strong advantage in the test itself, and you can also choose additional abilities such as historical enhancement and animal communication.
If you are going for stealth, Deep Gnome is also a good choice (actually the other two are also good).
Dragonborn
Dragonborn have no special abilities of their own, but each subspecies inherits the abilities of the corresponding dragon.
That is, various acid, electricity, ice, and fire breath damage and corresponding resistances.
Let’s show you the subspecies appearance (laughs)——
Evaluation recommendation
Dragonborn’s Breath is a powerful offensive ability, and the corresponding resistance is also simple and practical.
It is relatively more suitable for professions with melee capabilities. It is easy to get started and has good effects in the early and middle stages.
Orcs
Dark Vision: Can see 12 meters in darkness , corresponding to which the movement range in one round is generally 9 meters.
Resilience: When your health drops to 0, you will recover 1 health instead of falling to the ground, which means you will not die the first time you die (laughs).
Savage Blows: Melee weapons deal triple damage on critical hits instead of the normal double.
There are no subraces of orcs.
Evaluation recommendation
The biggest beneficiary of the cancellation of racial values has appeared. It feels like Larian is using this to balance the choice between beauty and ugliness (laughs).
A melee striker, it is useful for warriors, barbarians, rangers (melee), and rogues, and it is very simple and easy to use (laughs).
It can be well combined with specialties such as Luck and Savage Attack, and the warrior’s warrior sub-class is super enhanced.