Before you start creating your character, it’s best to get to know your teammates first. We will soon come into contact with the following teammates:
High Elf Rogue (Male)
Half-High Elf Cleric (Female)
Human Mage (Male)
Githyanki Warrior (female)
Human Warlock (Male)
Tiefling Barbarian (Female)
White Dragonborn Warlock (Evil Mind)
Players can choose a preset character to start the game (the author makes some general recommendations for novices here, and the analysis of each race and profession is shown below).
If you like to communicate and tend to find various ways to solve problems while interacting, it is recommended to choose a human sorcerer.
The high Charisma of the Warlock and the high proficiency of the Human can give you quite a lot of interaction options, so a “leader” can make you less dependent on the interaction abilities of your teammates.
Although the game emphasizes making the best use of people and assigning professionals to do professional tasks, the author still recommends that players create a “leader” character who can be responsible for most of the interactions, which will make it easier for you to play.
If you create your own character, my suggestion is a human (dwarf is also a good choice) paladin – can resist and fight, has practical spellcasting ability, has means to deal with tough undead evil monsters, has high strength, charisma and human proficiency, and can handle many types of checks and interactions by himself.
The Paladin is extremely versatile and very strong, making him a perfect leader.
And you can also give it a new positioning through the Paladin’s secondary job – the Ancient Sage can have better recovery ability, Devotion tends to be defensive, and Revenge has a good damage burst ability.
You could even make him a multiclass sorcerer/warlock, leaning towards high Charisma and spellcasting strikes, with a decent amount of proficiency in high-rolling items.
It is also easier to build a team with the Paladin as the core. The Wanderer Asdaelon can help you not miss hidden things, discover traps, and open doors and boxes.
Rogues also have a large number of proficiency skills, and players who like to expand the game content can gain many additional benefits.
Rogues can pair well with Paladins in melee combat, dealing a lot of sneak attack burst damage.
Spells are very effective both in combat and outside of combat in the game, and the team’s spellcasting ability is indispensable.
The Warlock is a long-range fighter with strong endurance, and the Warlock can be a high-quality turret, both are options.
However, I still recommend the mage, because the mage can learn more magic and can make different choices based on the situation, giving you the feeling of having everything planned out.
In addition, the attributes and proficiency of the mage can complement those of the paladin and the thief, making them a perfect pair.
The fourth teammate can be more flexible, which also makes it easier for obsessive-compulsive disorder to complete all companion tasks.
When the treatment pressure is high and you are facing a battle with many undead demons, you can choose a priest. It is a very stable combination.
When the enemy has a top-notch core, you can choose a barbarian with strong mobility and explosive power to eliminate it at a specific point.
The warrior allows you to have more tactics and control the enemy by means of pushing, knocking down, rushing, etc.
Baldur’s Gate 3 cancels the racial bonuses, making the differences between races relatively small, which encourages everyone to create characters according to their preferences without being too obsessed with attributes.
Races and sub-races will bring some tendencies to abilities. If you want to pursue perfection, you still need to make a reasonable combination of race and profession.
Fey Blood: You have advantage on saving throws against charms, and magic can’t put you to sleep.
Dark Vision: Can see 12 meters in darkness , corresponding to which the movement range in one round is generally 9 meters.
Proficiency: Perception, longsword, shortsword, longbow, shortbow
Subspecies: High Elf
Possesses jugglery, which is 0-ring magic. Although it is of low level, it has good practicality.
It has attack, defense, and assistance, and can be well matched with professions.
Subspecies: Wood elf
Wood elves have a higher movement speed (10.5 meters per round) and are proficient in Stealth.
Evaluation recommendation
Elves are relatively suitable for spellcasting, ranged and mobile professions.
The high-precision magic system is more useful in the early stages because of the existence of cantrips, and the transition period of growth is smoother.
Wood Elf rogues and rangers can make good use of their mobility and stealth and surprise attack advantages.
In fact, the Wood Elf Barbarian is also a good match and can become a meat grinder running all over the field.
Tiefling
Hellfire Resistance: Possesses fire resistance, and fire damage is halved.
Dark Vision: Can see 12 meters in darkness , corresponding to which the movement range in one round is generally 9 meters.
Tricks and Tricks: It is also a 0-level spell, with a relatively simple effect, and it does not have the diverse options of a high-precision spell.
Subspecies: Asmodeus Tiefling
Fire: Can illuminate, or thrown to deal 1d8 fire damage.
Gain Infernal Shout at level 3.
At 5th level, he gains the power of darkness.
Subspecies: Mephisto Tiefling
Mage’s Hand: Can interact from a distance.
Gain Burning Hands at level 3.
Get the Flame Blade at level 5.
Subspecies: Zariel Tiefling
Thaumaturgy: Grants advantage on Intimidate and Perform checks.
Gain Blazing Slash at level 3.
At level 5, you get Mark Slash (currently the in-game display has issues but the effect is fine).
Evaluation recommendation
The reason for choosing Tiefling is for the 1st, 3rd, and 5th level racial spells.
Asmodeus is suitable for ranged professions, Mephisto is a further enhancement of the turret, and Zariel can provide additional efficient strikes for melee professions.
Therefore, Tieflings are more suitable for paladins, rogues, and mages who like to “make trouble”, giving them more means and resistance, which is more fun.
Zhuoer
Fey Blood: You have advantage on saving throws against charms, and magic can’t put you to sleep.
Advanced Dark Vision: Can see 24 in darkness , corresponding to which the movement range in one round is generally 9 meters.
Proficiency: Rapier, Short Sword, Crossbow
At level 3, you can obtain demon fire.
At level 5, you gain the power of darkness.
Subrace: Lolth-sworn drow
There is no essential difference between the two sub-races of Drow, except that they have different choices when encountering related content occasionally in the plot . These have little impact and you don’t need to worry about them at all.
Subspecies: Seldarine drow
Evaluation recommendation
For players who prefer stealth, Drow makes a great scout and raider.
It has advantages in dark environments, and weapon proficiency is almost tailor-made for wanderer-type professions.
In addition, you can also be a bard, ranger, sorcerer, and warlock.