Chapter 1 Overview
1. Overview
The quest system of Baldur ‘s Gate 3 is similar to that of Divinity: Original Sin 2. The quests cover a long period of time and location, with many branches to choose from. Many quests are both hidden and complex.
In addition, there are many important encounters that are not quests, so the author will first give an overview of each chapter and each area, and summarize the important quests/encounters in each area.
The story of this game takes place in the continent of Faerun, where new and old players can discover hidden history and create legendary adventures.
The first chapter is all about exploring the area and finding a cure for the mind flayer larvae infection.
Players need to gather teammates and deal with bandits, adventurers, goblins, gray dwarves, tieflings, druids, and fungus people.
There are a large number of encounters and quests on the map.
Note that the buttons on the right side of the minimap allow you to quickly travel and return to the camp to rest.
Be sure to complete teammate conversations while resting in camp.
Although the partner mission in this chapter has not yet been fully launched, it is still advisable to proceed step by step in such long-term missions.
When you rest in the camp, the plot of the Devil and his beloved (the beloved created when the character was created) will be triggered .
All characters receive skill bonuses.
The thief will also gain additional blood-sucking skills due to the partner plot.
If you like to act from the perspective of the protagonist, it is recommended to choose a race with dark vision ability as the protagonist.
The protagonist actually needs more perception and interaction abilities.
II. Mission
1. Laizer in a Cage
In fact, the player needs to wander around to gather teammates, not just Laizel, whose location is obvious. Laizel can be found near the crashed spaceship being captured by the tieflings. Through Deception and other checks, Laizel can be rescued without bloodshed, and the tieflings can also be attacked.
2. Abandoned ruins
It is recommended that the team level is above level 2 before challenging this task. There are 4 entrances to the ruins north of the crashed spaceship. The location where Shadow Heart is found near the beach is entrance 1, which can be unlocked to enter. The location where the robbers team encountered in the mountain chapel is entrance 2. You can enter by tricking the robbers to open the door, or you can cut the rope of the hanging stone in the red circle and smash a hole to enter. Finally, the cellar door on the mountain road to the right of the chapel is entrance 4. Open the mechanism deep in the ruins and get the necklace of conversation with the dead. After defeating the lich in the secret room, talk to him (use the necklace of conversation with the dead) to invite him to the camp to help the player revive the dead teammates. (The lich does not need to be defeated in the current beta version. He will come to the camp to join the player after leaving on his own.)
3. Get rid of parasites
This is the main storyline of this chapter, which contains a large number of branch items. The following tasks 3.1 to 3.8 are all related to this main storyline.
3.1. Druid’s Apprentice
In the Druid Forest of the Forest of Silvanus, enter the stone gate and find the physician Nettie. If you seek Nettie’s help, she will poison you. You can avoid it by staying away, being agile, etc., but it is very difficult. After being poisoned, you can persuade, steal, or even kill Nettie to get the antidote (Nettie also has poison and other items on her).
3.2 Goblin Captives
The goblin captive Saza in the woodland cage of Silvanus asks the player to rescue her. After unlocking the cage, Saza can be taken out through the secret passage on the cliff. This will make it easy to enter the goblin fortress and meet the goblin leader.
3.3. Goblin Priestess
After entering the Goblin Fortress, untie the team link and follow the priestess to the chapel alone. She will give the player a sleeping tea, and after drinking it, they will be imprisoned in the dungeon. Whether the breakout test is successful or not, you can get out of the predicament ( plot kill). The secret door at the back of the dungeon leads to the dark area.
3.4. The elderly pharmacist
You can find Aunt Ethel (hag) in the southern swamp of the map. If you ask for help, you will get a permanent DEBUFF of Hag Eyes and learn that the parasites were specially made. (You need to not recognize the face of the hag to trigger this quest, but you can still achieve this goal through dialogue without triggering the quest. Since it is a side effect, it is recommended not to choose it. For subsequent developments, please refer to the tea room quest.)
3.5. Find the Druid
In the woods of Silvanus, talk to the NPC and you will learn that their archdruid is missing. The druid is imprisoned in the northeastern cell (upper right) inside the goblin fortress. The druid is in bear form. Choose to attack the goblins. Two small goblins will escape. Block the door and kill the goblins as soon as possible. After clearing the goblins in the room, the bear turns back into the druid Harsin. Harsin asks you to kill the three goblin leaders. After completing it, return to the camp and wait for a day. Harsin checked and said that the parasites were transformed by the followers of the Supreme God. You must go to the Moonrise Tower to find the answer.
3.6. Guangyao Club
The player can tell the truth when the hobgoblin merchant in the Fungus Village asks him that he asked his Mind Flayer friend to help the player with his illness. After collecting all the mushrooms for the Mind Flayer potion (the mushrooms are in the Arcane Tower in the southwest of the Underdark. There are 0-weight shoes in the balcony box on the right side of the entrance. Use Slow Fall to jump down from the balcony opposite the entrance, add Whispering Tree Flowers to the generator to start the elevator. After reading the script on the middle floor, you can get a bottle of flying potion by talking to the robot on the top floor. Take the ring called Light on the table and take the elevator to the basement of the tower, where there is a staff.), the Mind Flayer makes a bottle of potion for the player to drink. No matter what the judgment is, the parasite will become stronger, and the character who drinks the potion will gain a new AOE ability. The Mind Flayer will sell a ring to the player to express his apology.
3.7. Go to Moonrise
There are three ways to get to the Moonrise Tower area: climbing the mountain in the southwest of the map, the secret mountain pass in the northwest of the map, and taking a boat on the beach in the Underdark.
3.8 Githyanki Healing Methods
Saving Laizel tells the player that there is a Githyanki patrol in the northwest. After going there, Laizel will be found to be infected, and then fight with the patrol.
4. Save refugees
This task includes three branches from 4.1 to 4.5.
4.1. Attack on woodlands
After communicating with the hobgoblin, he asked us to find the drow Minsara, who planned to attack the woodland. Players can return to the woodland as an insider to open the door for Minsara, or report the plan to the tieflings in the woodland to annihilate the goblin attacking forces (and also complete the task of saving the druid).
4.2. Dealing with Goblins
Find the Archdruid in the Goblin Camp, he will ask the player to kill the Goblin Leader. You can find a painting in the camp, with three leaders in it. The three leaders are all in the Goblin Fortress, a Drow Minsara, a Hobgoblin, and a Priestess. It is recommended to kill the Priestess, the Drow, and the Hobgoblin in order, preferably by sneak attack, and use a lot of scene props.
4.3. Chief Druid
In the library inside the Druid Stone Gate, you can find a locked box. After prying it open, you will find Kaha’s secret letter. At the southernmost part of the map (near the Hag Swamp), there is a big tree (near 2 elemental monsters and 4 bats), and you can find another letter in the crack of the tree. After going back to question Kaha, the 3 animals nearby will transform into Shadow Druids. Here you can persuade Ikaha or kill her with other druids. Then go to Las to claim the reward and you will get the Wolf Rune. Install it on the empty stone pillar inside the Druid Stone Gate, activate the four runes and open the secret room. The Wolf Rune can also be obtained by stealing.
4.4 Suspicious connections
Kaha’s box is found behind the bookshelf in the servant’s quarters in the inner temple of the Druid Forest. Based on the evidence, go to the swamp and find the letter in the crack of the big tree, which proves that Kaha is a shadow druid. (See the Chief Druid quest)
4.5. Dealing with Druids
Deal with Kaha through the Suspicious Connections quest, or just kill Kaha (who is hostile to the Druid).
5. The Child on Trial
In the room of Kaha in the woodland of Silvanus, you will find that Hakkar has captured a tiefling child. You can choose to save the child. After saving the child, you can go back to his parents to get rewards, accessories and light tricks.
6. Tea Room
In the south of the map, two young men are looking for a hag. If you continue walking, you will find that the two young men have died tragically. When you come to the teahouse, you will meet the hag Ethel who is forcing Melina to eat. Whether you choose to accept the hag’s eye or fight, the hag will escape into the passage behind the fireplace. Follow in and find a door blocking the road (actually it is an illusion, you can go through it directly.) Pass through a large area of poisonous gas and finally find the hag to enter the battle. Here, before the hag smashes the cage, go to the opposite side and press the control ball to put down the cage. (The hag’s clone disappears after one hit. If you don’t hit the clone, the pressure is a bit high. It is recommended to use spell missiles to clear three illusions at a time.) Kill the hag and find the hag’s staff and wand in the back room. After leaving the hag’s lair, you will find Melina in front of her husband’s coffin. You can use the hag’s wand to revive her husband (zombie), and then choose to give her the wand. Melina will take her husband to Baldur’s Gate.
7. Save the Bard
Outside the Goblin Fortress, you will encounter the bard Varro who is forced to perform. Inside the fortress, you will find Varro locked in a cage. After rescuing him, you can let Varro go to the camp. Let Varro cure the parasites for you, and your eyes will have permanent damage DEBUFF. This guy’s main function is a rumor inquiry machine.
8. Suspicious singing
You can save the tiefling child who was bewitched by the banshee’s song on the beach northeast of the Druid Grove. You need to come here before the tiefling leaves to trigger the quest.
9. Stealing the Statue
If you rescue the child in the suspicious song, you will come to the woodland of Silvanus. There is a tiefling child named Donnie on the passage leading to the druid woodland. Talk to him and you can enter the dragon cave covered by the rubble next to it. Moore in the dragon cave will ask the player to steal the statue of Silvanus. It is best to solve the Kaha problem and then steal it in the inner hall. Otherwise, you can use your pet to push the statue in the central magic circle of the woodland to steal it. Once the theft is discovered, the woodland will fall into a civil war.
10. Good Luck
In the middle of the infected village, a dwarf is tied to a windmill. The handle on the right side of the bottom of the windmill will throw the dwarf out and kill him. The handle on the left can stop the windmill and talk to the dwarf. The dwarf tells the player that he has a big backpack and asks the player to go find the backpack (in the cellar next to the windmill).
11. The Pharmacist’s Cellar
You can find the pharmacist’s house in the infected village. There is a cellar door next to the table in the house. There is a secret passage behind a large cabinet in the cellar. The switch is on the wall behind 3 boxes (there are three stacked boxes on the left side of the wardrobe, and the lever is hidden behind them). Open the passage and find that the pharmacist is a necromancer. At the end of the passage, there is a room with two gargoyles spewing fireballs. There is a necromancy spellbook. You can choose to destroy the spellbook, read it yourself, or read it to your teammates. After reading the book once (pass the test), you can learn the undead communication skill. If you continue to read it and fail, there will be a 50-round perception disadvantage DEBUFF. After this period, you can continue to read it. Failure will result in a permanent perception disadvantage DEBUFF, and there is no reward for success. Throw it on the ground and use spells such as Holy Light to destroy it, or let Gale swallow it to destroy it.
12. Lost on the journey
There will be a bunch of gnolls surrounding two elves in the north of the map. You can choose to use the parasite to control the gnoll warlord to kill the others and get a locked box. You can choose to open the box yourself or find the owner of the box (there is an iron flask inside that seals a level 4 beholder). The rescued elf will tell the player the Zhentarim’s hideout. It is behind the burned house in the dorm of Waukeen, in the house between the two barns. There is a person who can enter by giving him a secret signal. It is difficult to move peacefully inside the locked box after opening it, so it is best not to open the box.
13. The Escaped Devil
In the north, east of the gnolls, there is a hut where the Tyrian paladin Anders’s group asks the player to hunt down a tiefling named Kalak. Kalak says that he escaped from Hell on a convoy and is being hunted by the servants of the archdevil Zariel. Choosing to help Anders will only give you his two-handed sword. Choosing to help Kalak will also give you the sword, and Kalak says that he will see you again in Baldur’s Gate (potential ally).
14. Rescue the Grand Duke
In the northwest corner of the map, you can find a burning house near the dormant place of Woking. It is recommended to go in alone to rescue people. After breaking into the house, the consultant tells the player that the Grand Duke has been kidnapped and taken to the west.
15. The Trapped Half-Elf
In the resting place of Waukeen, rescue the half-elf Benryn from the burning house. Benryn asks to find his wife. His wife’s body can be found on the second floor of the side house on the west side (throw the body into the yard with a throw). When Benryn sees the body, he will tell the player that his wife brought a dowry. The dowry is in the cowshed without cows to the west of the house. There is a straw pile that needs to be discovered before it can be found.
16. Escape Artist
Zhentarim’s hideout. After entering, you will meet a merchant who has captured the artist Oscar. You can save Oscar with money or other means (you can just sneak over and kill the enemy), and then you will learn that Oscar has returned to Baldur’s Gate.
17. Unfinished Masterpiece
In the Infected Village, there are many blacksmith tools in the locked basement. On the table you can find a blueprint for forging Whispering Weapons using Whispering Bark. Whispering Bark is on the trunk of a Whispering Tree in the Underdark (not a Whispering Flower).
18. Fungus Circle
Enter the Myconid Habitat in the Underdark and agree to help the Myconid King kill the Gray Dwarf (it is best to find the Gray Dwarf first to complete the Gray Dwarf quest). After completing the quest, the Myconid King will open the treasure house and let the player obtain the Helmet of Concealment.
19. Lost Shoes
At the Gray Dwarf camp, the Gray Dwarf will ask the player to find a dwarf slave to get the boots back. Try to be near the Fungus King Bos, and you can get the shoes by lobbying or directly robbing. The shoes have good properties, you can keep them for yourself or return them. The Gray Dwarf will ask the player to take a boat to deliver the shoes, which is actually entering the Moonrise Tower area.
20. Hunting Mushroom Hunter
The Myconid Habitat merchant Dris tells the player that her husband Barron is surrounded by a bunch of poisonous mushrooms, in the northwest of the map. You can remotely control the backpack next to Barron to him, or use agility to throw him the Phantom Step scroll.
21. Another Mushroom King
On the way to destroy the gray dwarves after receiving the quest from the King of Fungi, another King of Fungi, Grat, will help the player. After defeating the dwarf Grat, a new circle of fungi must be established. You can choose to help Grat destroy the circle of the King of Fungi, Siber. The player can also sneak and kill all the dwarves in the camp, and then let King Grat revive them. After a long rest, fight with the resurrected ones, which is easier. (It should be a beta versionBugs)
22. Find the Song of the Dark Night
On the way to the Goblin Fortress, you will meet two bounty hunters who will tell you about the Nightsong. The secret door behind the Goblin Priestess Dungeon leads to the Underdark where the Nightsong is located. Solution: There are four new moons (all black) in the illuminated area, four full moons above, and two half moons on each side. After entering, you will reach the Underdark – the Fortress.